Esports language, decoded

Know the call.
Understand the play.

Clear definitions with competitive context, practical examples and related ideas for players and viewers.

22curated core termsEach term has a complete explanation
Showing 22 terms
S

Scrim

A scheduled practice match between teams or organized groups, usually played outside an official tournament result.

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V

VOD review

The structured review of recorded gameplay to identify decisions, mechanics, communication, and repeatable patterns.

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I

IGL

In-game leader: the player responsible for much of a team’s tactical direction and mid-match calling.

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E

Entry fragger

A player who takes or creates the first high-impact space in an attack, often accepting the opening duel so teammates can trade.

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T

Trade

An immediate return elimination after a teammate is eliminated, preventing the opponent from keeping a clean player advantage.

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F

Frag

A kill or elimination, especially in arena and tactical shooters.

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E

Eco round

A round where a team spends little or saves resources to afford a stronger purchase in a later round.

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F

Force buy

Spending most available resources on an imperfect purchase instead of saving for a stronger future round.

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C

Clutch

Winning a high-pressure situation from a disadvantage or as the last available player.

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M

Meta

The strategies, characters, weapons, or approaches considered most effective in the current competitive environment.

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M

MMR

Matchmaking rating: a value used by a game to estimate player skill and create competitive matches.

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B

Best-of (BO)

A series format where the first competitor to win a majority of the scheduled games or maps wins the match.

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S

Solo queue

Entering a matchmaking queue without a pre-made teammate or full party.

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T

Teamfight

A coordinated engagement involving most or all members of opposing teams, usually around an objective, position or major timing.

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M

Macro

Large-scale decision-making about objectives, map pressure, resources, rotations and the order of plays.

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R

Recoil control

Manual input used to keep repeated weapon fire near the intended target as the weapon’s aim moves during firing.

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G

Ganking

Leaving an expected position to create a numbers advantage or surprise attack on an opponent elsewhere.

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T

Target swap

Changing focus from one opponent or objective to another because the next target offers greater value or is safer to reach.

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S

Spacing

The distance and positioning between players, opponents or threats that determines who can act, support, trade or escape.

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F

Frame data

Timing information that describes how long an action takes to start, stay active and recover, usually measured in game frames.

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P

Piece control

In Fortnite, placing or owning nearby building pieces to limit an opponent’s movement and create safer edit or angle options.

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A

Angle holding

Positioning the crosshair and player to watch a likely line of movement while staying ready to react or leave.

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