In competitive context

Frame data explained

Frame data is central to fighting games and can also describe timed actions in other genres. Startup shows when an attack can affect the opponent, active frames show the contact window and recovery shows when the player can act again. Advantage or disadvantage explains who is ready sooner after an interaction, but distance and pushback can change what is actually possible.

Example call
“That move is punishable here because the frame data leaves enough recovery at this distance.”

Why the term matters

Use current game information and test in the relevant situation. A number without range, character state or version can produce the wrong matchup answer.

Use it correctly

When you hear Frame data in a broadcast or team call, use the surrounding moment to understand it: who has information, which resources remain and what action comes next. The same word can sound slightly different across games, but a good call should still help a teammate decide.

Competitive language is most useful when it makes the next action clearer. Give the location, timing, or resource state needed to support the term. Avoid using shorthand as a substitute for a complete call when teammates need more information.