Squad game artwork
Tactical FPS · Offworld Industries

Squad

A large-scale tactical shooter built around communication, logistics, positioning, and coordinated objectives.

PC
Genre
Tactical FPS
Developer
Offworld Industries
Platforms
1
Hub sections
8
Choose your next move

Everything around Squad.

Start with the task in front of you. Every section connects back to this hub and the next useful action.

Game overview

How Squad is really won

Squad combines mechanics with information, positioning, and team timing. Consistent players choose fights that can be supported, control the angles that matter to the objective, and preserve the utility or resources needed for the next phase.

Competition and the broadcast

Competitive Squad may vary by map pool, mode, team size, and event rules. Focus on first contact, trade distance, objective timing, resource use, and how teams create safe movement before a decisive fight.

Watch with intent

Four signals beyond the scoreboard.

Follow one or two at a time. You will see the game’s decisions sooner and remember more after the match.

Open complete guide
01

First contact and trade access

Track the cue, the response and what changed in the next fight, round or possession.

02

Map control before the objective

Track the cue, the response and what changed in the next fight, round or possession.

03

Utility or class resources preserved

Track the cue, the response and what changed in the next fight, round or possession.

04

Reset and rotation timing

Track the cue, the response and what changed in the next fight, round or possession.

Current competition

Squad matches

Open a matchup for teams, event, local time, score and stream links when supplied.

Full Squad schedule

The Squad schedule is refreshing.

The game guide and every connected section remain available while the next match arrives.

All esports matches
A smarter improvement loop

Turn knowledge into better reps.

Build a short warm-up around the exact movement and aim demands of the game, then review the seconds before the first avoidable death. Identify the missed cue, unsupported angle, or rushed commitment that made the outcome difficult.

Build a Squad session
  1. 01
    Choose one cue

    Use a recurring game situation, not a vague goal to “play better.”

  2. 02
    Rehearse the action

    Warm up the input or decision you need before normal matches.

  3. 03
    Review the first mistake

    Find the earlier choice that made the final error difficult to avoid.

  4. 04
    Keep one useful change

    Carry a single cue-action sentence into the next session.

Continue exploring

Keep going from here.

Squad matchesLive, upcoming and recent competitionSquad guidesPractice, settings and ranked helpSquad databaseMaps, weapons, heroes, items and patches

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